The TEAMS – Series One

These are the fighters featured in Series One:

The ROBOTS

Hard-wired to win, Chess Fight Robots are forged to withstand the toughest battles.

Special Chess Fight rule – “Scrap for Parts” :  A player may use a turn to rebuild a captured piece by trading in two of his/her uncaptured robot pawns.  The rebuilt piece may then be placed back on the board anywhere along the back row (row closest to player).

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The FELINES

Tenacious and cunning, Chess Fight Felines have their claws out and ready to pounce upon their opponents.  They have enslaved mice to use as pawns in their vicious Cat and Mouse game.

Special Chess Fight rule – “Pounce” :  Chess Fight Feline rooks, bishops, queen and king may leap over any one of their own pawns obstructing their line of movement during a turn.  The “pouncing” fighter must then land and end their turn on the opposite side of the pawn. 

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The MONSTERS

Enter Beast Mode.  Chess Fight Monsters strike fear into the hearts of their opponents.

Special Chess Fight rule – “Re Pawn” :  When a fighter captures an opponent’s pawn, they may respawn a captured pawn of their own and place it on any unoccupied space along the back row (row closest to player).

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The CLASSICS

Timeless.  Legendary.  Chess Fight Classics never die, but live to fight another day.

Special Chess Fight rule – “Time Jump” :  Chess Fight Classic teams have the ability to reverse time up to two times in one game.  In order to time jump, a player must forfeit their current turn and force the game to reset the last two moves (one opponent move and one player move).

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